BRIEF "MAKING OF"

COMIC CON 2016
"Suicide Squad" VR Experience at retrofitted Hard Rock Hotel Lobby in San Diego
STITCH 10 CAMERAS
keep track of each camera for specific "EA Soldier" kills to matchmove on a specific camera basis
TRACK & LABEL EVERY CHARACTER
...then itemize each of their kills and interactions
ROTO EVERYTHING
yes everything & everyone...ouch.
MATCHMOVE & TRACK THE SET 
...for use as a collision surface, reflection source and GI source
MATCH THE LIGHTING ENVIRONMENT
creating reflective and gray spheres is a favorite past-time of any cg artist
SHATTER "EA SOLDIERS" 
with Houdini trickery...matchmoved heads and bodies as necessary per kill
CREDITS
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Studio: Warner Bros. Pictures
Production Companies: Mob Scene & Atlas Entertainment
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VFX Studio: MPC LA
EP, VR: Tim Dillon
EP, Creative: Mike Wigart
Creative Director: Ryan McDougal
VFX Supervisor/CG Supervisor: Ryan McDougal
Comp Supervision: Ryan McDougal, Toya Drechsler, Jim Spratling
On-Set VFX Supervision : Mob Scene
Senior Producer - LA:  Colin Clarry
Producer - UK: Tomek Zietkiewicz
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Lead Compositors: Jim Spratling & Toya Drechsler
Compositors: Oliver Caiden, Dylan Brown, George Brunt, Janice Tso, Clement Renaudin, Brian Williams
FX Artist: Nate Lapinski
Lighting Lead: Yuichiro Yamashita
EA Soldier Shading + Look Development: Yuichiro Yamashita
Katana Sword Shading + Look Development: Clement Renaudin
Breakdown Opening Logo Motion Graphics : Jonathan Ficcadenti
Additional Animation: Meghan Sesnie
Set Modeling + LIDAR cleanup: Matthew Burns
Roto : Kathleen Kirkman, Meghan Sesnie, Ted Abeyta
EA Soldier Texturing : MPC Vancouver Film
EA Soldier Modeling: MPC Vancouver Film
EA Soldier Rigging:  MPC Vancouver Film
Tracking: MPC Bangalore
Roto: MPC Bangalore
Matchmove: MPC Bangalore
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3D contribution :: VFX + CG Supervision + 3D Generalist
2D contribution :: Comp Supervision + Art Direction

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