Creative Director. art director. technical director.
Zentara was the hero protagonist of "First Contact", a interactive experience created at
Light Field Lab as a technical demonstration of the company's holographic display technology
which enables digital objects to form in mid-air without headgear.
Light Field Lab as a technical demonstration of the company's holographic display technology
which enables digital objects to form in mid-air without headgear.

REALIZED ILLUSION
Practical Footage
Practical Footage
CHARACTER CONCEPT DESIGN
Artwork by the talented Sadan Vague and Paul Gerrard
Artwork by the talented Sadan Vague and Paul Gerrard





CHARACTER Look development
Real time renders created with Unreal
Real time renders created with Unreal



motion capture performance
Our extraterrestrial character performance is driven by an actress,
interacting with our guests in real-time as a holographic being.
Our extraterrestrial character performance is driven by an actress,
interacting with our guests in real-time as a holographic being.
MOTION CAPTURE DIAGNOSTIC
One of a suite of review tools to assess our avatar's rigging & general performance.
This is a VERY EARLY test of our Alien rig that was based on Unreal's
Metahuman Rig via Metapipe and other proprietary in-house toolsets & workflows.
One of a suite of review tools to assess our avatar's rigging & general performance.
This is a VERY EARLY test of our Alien rig that was based on Unreal's
Metahuman Rig via Metapipe and other proprietary in-house toolsets & workflows.
TRANSMISSION FX
At the beginning of the 'transmission', our protagonist appears as a primitive silhouette constructed of
translucent glass cubes that later transform into a fully sentient, organic being.
At the beginning of the 'transmission', our protagonist appears as a primitive silhouette constructed of
translucent glass cubes that later transform into a fully sentient, organic being.


TRANSMISSION | CONCEPT DESIGN



TRANSMISSION | NARRATIVE CONCEPT

TRANSMISSION FX | PREVIZ
Initial previz for the intended FX and experience
Initial previz for the intended FX and experience



TRANSMISSION FX | ANIMATION
TRANSMISSION FX | LOOK DEVELOPMENT & LIGHTING







GUEST INTERACTION
Previz
Previz

GUEST INTERACTION
Realized FX Illusion
Realized FX Illusion
PRACTICAL LIGHTING & SET INTEGRATION

CREDITS
____________________________________
ceo : Jon Karafin
EXECUTIVE CREATIVE DIRECTOR : jEFF BARNES
creative director : ryan mcdougal
Producer : Ernie Houk
_____________________________
Zentara | Character Concept Design : Sadan Vague
Zentara | Unreal Op & holographic software development : trevor berninger
Zentara | Look Dev, Materials, lighting & Additional Texturing : Bryan Soegondo & Joe Chiang
Zentara | performance capture technical lead : Joe Chang
Zentara | performance capture Op : Lauren Conca
Zentara | rigging, metahuman lead, metapipe lead, unreal artist : Joe Chang
Zentara | Additional Character Concept Design : Paul Gerrard
Zentara | Art direction : Ryan McDougal
Transmission FX | Concept design, previz & art direction : ryan mcdougal
transmission fx | fx & animation : digital axis
transmission fx | look dev, materials & Lighting : joe chang & bryan soegondo
set design | concept design, previz, modeling, art direction : ryan mcdougal
set design | look dev visualization & Previz (Real Time & Pre-Rendered) : Joe Chang
Set Lighting | practical Lighting design, installation and NOmad control : Perception Ny/ Jason predock, chris studley et al
Audio & Lighting | Show Control Touch OSC Programming : Chris Studley, Josh Masci, Trever Berninger
Audio | Design, composition & QLAB Control : Ryan Kleeman
Audio | Hardware configuration design & install : Ryan Kleeman
Set Design | fabrication, additional design & installation : daniel's wood land, Inc.
----
work performed on behalf of light field lab
____________________________________
____________________________________
ceo : Jon Karafin
EXECUTIVE CREATIVE DIRECTOR : jEFF BARNES
creative director : ryan mcdougal
Producer : Ernie Houk
_____________________________
Zentara | Character Concept Design : Sadan Vague
Zentara | Unreal Op & holographic software development : trevor berninger
Zentara | Look Dev, Materials, lighting & Additional Texturing : Bryan Soegondo & Joe Chiang
Zentara | performance capture technical lead : Joe Chang
Zentara | performance capture Op : Lauren Conca
Zentara | rigging, metahuman lead, metapipe lead, unreal artist : Joe Chang
Zentara | Additional Character Concept Design : Paul Gerrard
Zentara | Art direction : Ryan McDougal
Transmission FX | Concept design, previz & art direction : ryan mcdougal
transmission fx | fx & animation : digital axis
transmission fx | look dev, materials & Lighting : joe chang & bryan soegondo
set design | concept design, previz, modeling, art direction : ryan mcdougal
set design | look dev visualization & Previz (Real Time & Pre-Rendered) : Joe Chang
Set Lighting | practical Lighting design, installation and NOmad control : Perception Ny/ Jason predock, chris studley et al
Audio & Lighting | Show Control Touch OSC Programming : Chris Studley, Josh Masci, Trever Berninger
Audio | Design, composition & QLAB Control : Ryan Kleeman
Audio | Hardware configuration design & install : Ryan Kleeman
Set Design | fabrication, additional design & installation : daniel's wood land, Inc.
----
work performed on behalf of light field lab
____________________________________