Creative Director. art director. Previz. Lighter. look development. Gaffer. DP.
conceived, designed, orchestrated on behalf of light field lab.
conceived, designed, orchestrated on behalf of light field lab.
look development. LIGHTING & LAYOUT VISUALIZATION.
Ryan McDougal | art direction. lighting. layout. props model & lookdev.
Ryan McDougal | art direction. lighting. layout. props model & lookdev.
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performance capture
Our holographic character was realized in unreal,
driven in real-time for a live experience
by capturing an actor's facial performance.
an early version of a Tool created to assess our avatar's rigging & general performance.
Our holographic character was realized in unreal,
driven in real-time for a live experience
by capturing an actor's facial performance.
an early version of a Tool created to assess our avatar's rigging & general performance.
Practical & Virtual lighting Visualization
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Holographic Planning.
size, position & Volume considerations.
size, position & Volume considerations.
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head piece | design
Ryan McDougal | art direction. concept. lighting. materials. model refinement.
miguel Ortega/Tran | model
Ryan McDougal | art direction. concept. lighting. materials. model refinement.
miguel Ortega/Tran | model
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head piece | fabrication & electronics
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aztec | character design
Ryan McDougal | Lighting, Materials, texturing, Motion Capture Rigging.
Miguel Ortego et al | Model, Texture & Base Rigging
Ryan McDougal | Lighting, Materials, texturing, Motion Capture Rigging.
Miguel Ortego et al | Model, Texture & Base Rigging
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aztec | lighting explorations
Ryan McDougal | lighting. layout.
Ryan McDougal | lighting. layout.
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alter | design & modeling
Ryan McDougal | art direction. concept.
miguel Ortega/Tran | stone shrine design & model
Ryan McDougal | art direction. concept.
miguel Ortega/Tran | stone shrine design & model
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alter | visualization.
Ryan McDougal | lookdev, lighting & layout.
Ryan McDougal | lookdev, lighting & layout.
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alter | fabrication
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holographic experience teaser
PRACTICAL FOOTAGE
PRACTICAL FOOTAGE
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CREDITS
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EXECUTIVE CREATIVE DIRECTOR : jEFF BARNES
creative director : ryan mcdougal
Aztec Head | Unreal Op & Performance Capture : Trevor Berninger
Aztec Head | holographic software development : trevor berninger
Aztec Head | Modeling, Rigging & Texturing : Miguel ortega & tran Ma
Aztec Head | Look Dev, Materials, lighting : rYAN mCDOUGAL
Aztec Head | performance capture technical lead : rYAN mCDOUGAL
aztec shrine | modeling & base texturing : Miguel ortega & tran Ma
Aztec Shrine | Look dev, materials, lighting, practical Prop Layout & build : ryan mcdougal
practical set lighting - artistic/technical : ryan mcdougal
practical seT lighting control/Install - technical/software dev : daniel holt
practical set dressing & final layout : ryan mcdougal
practical special effects : Josh Masci
aztec shrine | fabrication : daniel's woodland
aztec head piece | fabrication & electronics : daniel's woodland
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work performed on behalf of light field lab
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____________________________________
EXECUTIVE CREATIVE DIRECTOR : jEFF BARNES
creative director : ryan mcdougal
Aztec Head | Unreal Op & Performance Capture : Trevor Berninger
Aztec Head | holographic software development : trevor berninger
Aztec Head | Modeling, Rigging & Texturing : Miguel ortega & tran Ma
Aztec Head | Look Dev, Materials, lighting : rYAN mCDOUGAL
Aztec Head | performance capture technical lead : rYAN mCDOUGAL
aztec shrine | modeling & base texturing : Miguel ortega & tran Ma
Aztec Shrine | Look dev, materials, lighting, practical Prop Layout & build : ryan mcdougal
practical set lighting - artistic/technical : ryan mcdougal
practical seT lighting control/Install - technical/software dev : daniel holt
practical set dressing & final layout : ryan mcdougal
practical special effects : Josh Masci
aztec shrine | fabrication : daniel's woodland
aztec head piece | fabrication & electronics : daniel's woodland
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work performed on behalf of light field lab
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