MAKING OF
SPOTS
note: setup for lighting, shading and compositing of phelps in two shots was only contribution for this spot.
note: previz, layout, set modeling, character and set shading, texturing, lookdev,
lighting, rendering & compositing for Phelps
lighting, rendering & compositing for Phelps
note: [60-second spot of previous] same contribution to Phelps as above.
and previz, layout, hair sim and some set modeling on Nadia (uneven bars).
and previz, layout, hair sim and some set modeling on Nadia (uneven bars).
STILLS
FINAL COMP : BASE COLOR COMP : SET RENDER
FINAL COMP : BASE COLOR COMP : SET RENDER
CREDITS
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VFX Director/Lead Flame :: Andy McKenna
CG Sup :: Kirk Shintani
--
Lighting/Look Dev Lead :: Ryan McDougal
Main Water Sim :: CIS
Additional RealFlow :: Chris Janney + Ryan McDougal
--
3D contribution :: look development, texturing, shader networks/surfacing,
lead lighting, layout, rendering, some RealFlow
__________________________________
__________________________________
VFX Director/Lead Flame :: Andy McKenna
CG Sup :: Kirk Shintani
--
Lighting/Look Dev Lead :: Ryan McDougal
Main Water Sim :: CIS
Additional RealFlow :: Chris Janney + Ryan McDougal
--
3D contribution :: look development, texturing, shader networks/surfacing,
lead lighting, layout, rendering, some RealFlow
__________________________________