SPOT | :15
MAKING of
![](https://cdn.myportfolio.com/557e1d0035be2c9f1bbc95c9c0221831/3901c8ded7e30272ea96e554_rw_1200.gif?h=7287a48f984b66a05a8971c2e93fc01d)
STILLS
![](https://cdn.myportfolio.com/557e1d0035be2c9f1bbc95c9c0221831/9e9d6d1ae66f543424aa9f03_rw_1200.jpg?h=a41f76729fd8ec7478203c523c2b556f)
![](https://cdn.myportfolio.com/557e1d0035be2c9f1bbc95c9c0221831/5966c677a4739ca0464048a7_rw_1200.jpg?h=90bad57e7fdd7f91d95675f5f3f64066)
![](https://cdn.myportfolio.com/557e1d0035be2c9f1bbc95c9c0221831/730b7af1642ef3c99cfa2b62_rw_1200.jpg?h=b32ea7d8390419437289d07cbf86c6d7)
CREDITS
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Director: Andy Hall
CG Sup: Max Ulichney
--
ROLE: Senior Lighting/Lookdev Artist
--
1 of 5 commercials in a series
--
3D :: look development, texturing, shader networks,
Groom Refinement, bubbles, lead lighting & rendering.
2D :: Base compositing setup
_______________________________________
CG Sup: Max Ulichney
--
ROLE: Senior Lighting/Lookdev Artist
--
1 of 5 commercials in a series
--
3D :: look development, texturing, shader networks,
Groom Refinement, bubbles, lead lighting & rendering.
2D :: Base compositing setup
_______________________________________